Venturer scout handbook canada


















Find Out More. Become an Award Leader. They include a list of the materials the group will need and links to online resources.

Submit a Request. Join Volunteer Donate. Pack Scouters Build Your Program. Troop Scouters Build Your Program. Company Scouters Build Your Program. Crew Scouters Build Your Program. Scouters' Tips for Company Scouters Adventure Scouts explore new things, share new ideas, learn new skills and create new paths.

Environment and Outdoors Environment and Outdoors Adventures in this Program Area involve exploring, hiking, camping, paddling and other ways of enjoying the outdoors, even as youth learn new skills to live in, and take care of, their environment and Leave No Trace. Leadership During adventures in this Program Area, youth learn about and practise the skills of being good leaders in their Section, local community and Canada.

Active and Healthy Living During adventures in this Program Area, youth are involved in playing, having fun and being active while they develop good mental and physical habits for happy and healthy living. In , Scouts Canada recognized a need for older Scouts in their mid-teens to plan and experience a program of their own.

After three years of study, the National Council of Scouts Canada established Venturing on a trial basis.

In , National Council officially approved the Venturer program. Venturing went co-ed in See Venturer Scout Badges and Awards for details. Teens achieve in all four elements during the three-year Venturer program. In doing so, they also realize the broad goals of the Venturer program.

The Venturer program is built around a lively variety of activities based on personal and group interests. Disaster LARP. Citizen Scientist. Mock Parliament. Community Gardening. Portage Clearing. During adventures in this Program Area, youth are involved in sharing and exploring their own creative expression and trying out the creative expression engaged by others. Camp Journal. Get Stuffed. Knitting Kninja.

Campfire Handbook. Interior Design. Welcome Sign. Chili Cook Off. Iron Chef. Adventures in this Program Area involve exploring, hiking, camping, paddling and other ways of enjoying the outdoors, even as youth learn new skills to live in, and take care of, their environment and Leave No Trace. Alien Dissection. Birding Journal. Crank Flashlight. Microscopic Aliens. Personal Tarp Shelter. Co-ed years old. About Venturing. Crew Resources. What is ALPS?

The Venturing ALPS model is a guide to getting the most out of your adventures as you prepare for your future, regardless of if that may be in college, the workforce, or elsewhere. Key to Venturing, and developing outings with a sense of adventure is the key to the crew having fun and learning something new about themselves. As a Venturer, not only will you participate in outings and adventures, but you will also lead them.



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